Genevieve Gardner Portfolio Project

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Genevieve Gardner Portfolio Project

Genevieve Gardner Portfolio ProjectGenevieve Gardner Portfolio ProjectGenevieve Gardner Portfolio Project
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Project Description

This project involved the creation of an infographic to share my top 10 recommended technologies that can be utilized in a UDL classroom. In creating this infographic I was tasked with synthesizing 7 key ideas I have learned in the SPCE631 course and connecting with all 7 ISTE Standards for Educators, (see below). This infographic addresses diversity in the classroom, including differences in ability, language, and the digital divide. The digital divide refers to the gap in technological skills among different social categories including income and ethnicity. According to van Dijk (2003), students must be proficient at searching, selecting, processing, and applying information from a range of sources. In order for students to acquire these skills, they must first have access to technology and be able to read the sources. This is a key idea from the SPCE631 course described by Grant and Perez (2018, p.49) as creating an all-access classroom by removing barriers that are physical, cultural, linguistic or experiential in nature. Furthermore, I believe that we should be providing all students who demonstrate need access to tools that will help them rather than requiring eligibility due to a particular diagnosis.


The 7 key ideas demonstrated in this infographic are as follows:

  1. Create an all-access classroom
  2. Take ownership of professional learning
  3. Make student centered decisions
  4. Become an accesible-design facilitator
  5. Plan for learner variability
  6. Embrace the maker-movement
  7. Construct learning opportunities without limits.

View in Venngage
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7 ISTE Standards for Educators

Standard 1: Learner - Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. This is a key idea from Dive Into UDL: as teachers we must be willing to take ownership of our professional learning, be willing to experiment and use technology to solve problems (Grant & Perez, 2018). I have investigated each of the recommended technology in the infographic during this course. I installed both Snap&Read and CoWriter and explored their free trials by simulating the experience of an exceptional learner. I also attended the PATINS expo and learned firsthand from vendors. This was my first time using the Venngage website to create an infographic and GoDaddy to create this web portfolio. 

Standard 2: Leader: Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. This project is a model for colleagues on the new and available resources for learning. My role is to advocate for my students to receive access to these technologies to improve their access to life changing technologies such as the Proloquo2Go AAC app. The decision making process must always center around students, with active input from parents; this is a key philosophy of the disability rights movements (Dell et al., 2016).

Standard 3: Citizen: Educators inspire students to positively contribute to and responsibly participate in the digital world. All the above technologies require the supervision and training of teachers before sharing with students. Teachers should first explore tools and evaluate their effectiveness, reliability, safety, and suitability for learners before recommending them. This is imperative when providing access to online content, particularly for learner with developmental delays. The MagniLink is an example of a tool that promote curiosity and fosters digital literacy for students with Visual Impairments but should only be introduced to a student after they have been mentored in safe, legal and ethical practices.

Standard 4: Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. This project is a result of collaboration with my SPCE631 class through the discussion boards and during Zoom calls. The top recommendation from my classmates was for keyguards. I also reached out to Amanda Crecelius at PATINS to ask for her recommendations of the optimal tech tools for accessibility. While it is not my current job title, I see myself developing skills as an accessible-design facilitator (Bugaj, 2018) with the responsibility is to support classroom teachers to construct accessible, engaging and empowering educational experiences.

Standard 5: Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. This standard is met through the design and creation of tactile books. Tactile books should be designed by students and utilized by students, making learning a meaningful, resourceful, act of community service. The UDL teacher brings tactile experiences to the hands of their learners, promoting deeper interaction with real-world concepts. Tactile books are an example of how teachers should plan for learner variability but provide them for students of all abilities. According to Grant and Perez(2018, p.126), tactile books are "essential for some, but useful for all".

Standard 6: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators create opportunities for students to explore 3D design and understand the design cycle through maker spaces, hence the reason for a 3D printer and the justification that it benefits all students. Bugaj (2018, p.46) encourages teachers to embrace the Maker Movement by teaching students without disabilities to use their talents to create adaptive technology to assist their peers with disabilities. Adaptive switches and keyguards are examples of 3D designs that make it possible for students with physical disabilities to interact with the computer and participate in the lesson.

Standard 7: Educators understand and use data to drive their instruction and support students in achieving their learning goals. A resource room or school lending library should always be data driven, monitoring the use and popularity of technology. Items should be updated as frequently as necessary to maximise accessibility. Many of the above tools can be used during assessment. I strongly recommend the noise canceling headphones which dampen sounds from the classroom and improve focus. I also recommend Live-Scribe Echo Pens which can be programmed with the teacher's voice reading the test questions aloud to a student with reading difficulties, improving comprehension while promoting independence. While it is important to make data driven instructional decisions, data should not restrict our learning goals for students. UDL teachers should construct learning opportunities without limits. According to Bugaj, when we set the bar for exceptional learners, we risk setting it too low, therefore, it would be better not to set the bar at all (Bugaj, 2018, p.58).

Reflection and Rationale

ISTE Student Standard 3.0

ISTE Student Standard 3.0

ISTE Student Standard 3.0


This project reflects the ISTE Student Standard 3.0: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. In the creation of an infographic, students can collaborate with teachers and other accessible design facilitators to curate a Top 10 Technology list such as this, updating it with new and useful tools, rating them for effectiveness and functionality. By involving students in the curation process, teachers can model that we learn alongside our students and embrace new technology. Students should work together in groups in order to gain from multiple perspectives. In addition to using infographics to make a top 10 list, infographics have proven academic benefits. According to research by Naparin & Saad (2017, p.8) visualization tools have advantages over traditional teaching methods as they found "a strong relationship between student performance in exams and students’ evaluation of visualization tools". I will use the inforgaphic activity with my students in the Biology and Humanities classrooms to demonstrate understanding, identify key concepts, and write a timeline of important events.

InTASC Standard 5

ISTE Student Standard 3.0

ISTE Student Standard 3.0

The infographic addresses the InTASC Standard #5: The teacher understands how to connect concepts and use differing perspectives to engage learners in critical thinking, creativity, and collaborative problem solving related to authentic local and global issues. Through the assignment of an infographic to serve the school community, we invites students to research different perspectives and connect vital concepts, synthesizing this information in the creation of a useful infographic. The display of an infographic within the school building or on the website serves a meaningful local and global purpose. This action demonstrates standard 5(l) The teacher understands how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals. This task inspired me to work with students to create an infographic on prorastination, to be shared with the school community.

Sources

Bugaj, C. (2018). The new assistive tech: Make learning awesome for all! International Society for Technology in Education.


Dell, A. G., Newton, D. A., & Petroff, J. G. (2016). Assistive technology in the classroom: Enhancing the school experiences of students with disabilities, (3rd ed.). Pearson.


Grant, K., & Perez, L. (2018). Dive into UDL: Immersive practices to develop expert learners. International Society for Technology in Education.


Naparin, H., & Saad, A. B. (2017). Infographics in education: Review on infographics design. The International Journal of Multimedia & Its Applications (IJMA), 9(4), 5.


Van Dijk, J., & Hacker, K. (2003). The digital divide as a complex and dynamic phenomenon. The Information Society, 19(4), 315-326. 

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